Untitled Boxing Game is a Roblox boxing fighting game where players unlock fighting styles, spin for rewards and climb the rankings. This wiki covers everything a boxer needs: daily verified codes, an up-to-date style tier list, detailed fighting style guides and the default control scheme.
The game's own description is four words long โ fight people for money โ and that's genuinely the whole loop: brawl, collect cash, spin the wheel for new fighting styles, repeat. Built as a solo project by developer drowningsome, it has grown past 1.3 billion visits and over a million favorites, with a like event that drops free spins for the entire server every 100 likes. It wears its anime influences openly, from counter-punching ghosts to time-bending legends.
What this wiki covers
- Getting Started โ the first ten minutes done right: what to click, what to press, how the economy works, and the five mistakes every new boxer makes in week one.
- Codes โ every working code for free spins, cash and emotes, each one cross-checked against the official game page and current guide listings. Disputed codes are labeled, not fudged.
- All Fighting Styles โ the full roster of 26 standard styles across four rarities plus the shiny transforms, with a playstyle sketch for each and the two-community-wiki disagreements flagged honestly.
- Style Tier List โ real rankings merged from the two most-cited community lists, with every disagreement shown instead of hidden. Updated monthly because nerfs rewrite the meta fast.
- Ghost Style Guide โ the deepest dive on the wiki's most-searched single style: S-tier verdict, how to spin for it, and the honest truth about nerf rumors.
- Controls โ the complete PC and Xbox keybind reference straight from the official game page, every input explained, plus the feint combo that separates new players from dangerous ones.
About the game
Untitled Boxing Game runs on PC and Xbox (the official bindings cover both, listed on our controls page) and is rated Mild on Roblox's maturity scale. Its fighting system is built on a deliberately small input set โ punch, punch, block, dash and one feint combo โ with the depth coming from which of the 30-plus fighting styles you bring into the ring. The developer's stance sets the tone: every style is viable, and rarer ones are just cooler. Winning comes from reading opponents, managing stamina, and landing the counter they didn't think you saw.
Balance patches roll through regularly, styles get added and occasionally retired, and codes drop around every update โ which is why every page on this wiki carries its verification date and gets re-checked monthly. If something changed in the game yesterday, the goal is that it changed here today.
Everything on this wiki is verified against the official Roblox game page and cross-checked across community sources, August 2026. No invented mechanics, no fake codes, no stale tier lists.