Fighting games are won in the fingers before they're won in the head โ and UBG runs on the smallest keybind set in the genre. Every Untitled Boxing Game player who climbs the server ladder does it on the same six inputs โ the difference is that they know exactly what each one is for, and you're about to. The tables below come straight from the official game page, and every explanation underneath is cross-checked against the community wiki record.
Full Untitled Boxing Game Controls
| Action | PC | Xbox |
|---|---|---|
| Dash | Space | A |
| Block | F | B |
| Light Punch | M1 (left click) | X |
| Heavy Punch | M2 (right click) | Y |
| Feint | M2 + M1 | Heavy + Light |
| Ultimate | in-game prompt | RB |
| Equip | โ | LB |
Note what the official documentation covers: PC and Xbox. There's no published mobile keybind map โ Roblox's app falls back to generic touch controls, so phone players either adapt the touch layout or plug in a controller. Anyone publishing a detailed "mobile controls table" for this game is inventing it.
Every Action Explained
Light Punch (M1 / X) โ your bread and butter. Cheap on stamina, fast to come out, and the tool for measuring distance. Throw it while closing in to keep the opponent honest, and use its speed to interrupt anything slower. New players underuse it; veterans build entire rounds around it.
Heavy Punch (M2 / Y) โ the guard breaker. Slow, expensive, fight-ending when it lands clean. The golden rule: throw heavies when the opponent is committed to something โ mid-dash, mid-whiff, mid-panic โ never as an opener. A heavy thrown at a watching opponent is a gift.
Block (F / B) โ absorbs chip damage and stops the bleed, but a block that stays up gets peeled by feints. Treat it as a moment, not a stance: block the exchange you read, then move. Players who hold F like a seatbelt are the players feints were invented for.
Dash (Space / A) โ the real defensive tool, and half the offensive one too. Out of range, back in with a counter; through a lazy jab to land your own. The community wiki also documents backdash degradation: repeated retreating dashes quietly get worse within a round, so dashing is for repositioning, not running (community wiki, cross-checked with the official control scheme).
Feint (M2 + M1) โ the only true combo input, and the closest thing this game has to a secret handshake. Heaviest weapon in the mental war: see the feint section below.
Ultimate (RB on Xbox) โ every style carries one, style-specific, fight-swinging. The official Xbox bindings list RB outright; on PC the prompt appears in-game, so keep an eye on your HUD when the meter fills.
Equip (LB on Xbox) โ pulls your gear menu on controller. PC players reach the same screens through the lobby UI.
The Feint: The Only Combo You Must Learn
One keybind separates new players from dangerous ones. Press heavy, cancel into light โ the game shows the heavy windup, your opponent blocks, and the light punch lands first. That's the whole trick, and it wins rounds at every level of play.
The counterplay exists, which is what makes it fair: experienced opponents stop blocking early against serial feinters and start dashing through the light. Now you're playing chess โ feint the feint, throw the real heavy, or dash back and let them swing at air. Stamina notes apply: feints cost a slice of both inputs' price, so spam eventually bankrupts you.
Movement and Stamina in Practice
The inputs are simple; the budget isn't. Stamina drains on punches, feints and dashes alike, and an empty bar means you can't do any of the three โ which makes you a spectator in your own fight. Three habits keep the budget healthy:
- Dash with intent, not panic. Every Space press costs the same stamina as real offense. Dash to set up a counter, not to flee a jab you could have blocked for less.
- Breathe between exchanges. After a blocked exchange, step back half a beat. The bar refills faster than you think, and the opponent pays the same costs you do.
- Watch their bar, not just their fists. An opponent who just whiffed two heavies and a feint is broke. That's the moment to walk forward and collect.
This is also why backdash degradation exists as a system: endless retreating would be the dominant strategy in a game with free movement, so the developers priced it. Commit to the fight; the mechanics reward it.
Settings That Change How the Game Feels
Two toggles worth knowing about, recorded in the community wiki's settings documentation:
- Enable Shiny Outfits โ controls whether your shiny variant's special outfit actually renders on you. Cosmetic, but if you won a 1-in-6,666 shiny, you probably want it on.
- Override Shiny Startups โ disables the unique attack startup animations on opponents' shiny styles. If elaborate anime windups are eating your reaction time, this is the toggle.
Neither changes your keybinds โ they change what those keybinds show you. For everything else, default bindings are the competitive standard; there's no documented remap option on PC beyond Roblox's own generic input settings.
FAQ
Can you rebind keys in Untitled Boxing Game?No in-game remap menu is documented. On PC, Roblox's generic input settings are the only lever; competitive players simply learn the defaults โ the layout is deliberately minimal, with one input per combat verb.
Is there a mobile controls layout?Not an official one. The game page documents PC and Xbox only. Touch players get Roblox's default virtual controls; a physical controller paired to your phone or tablet gives you the Xbox layout above.
Does a controller work on PC?Yes โ Roblox on PC recognizes standard controllers, and the game's Xbox bindings map naturally. Some players prefer the physical block button to reaching for F; the input set is identical either way.
What do M1 and M2 actually mean?Roblox community shorthand: M1 is left mouse click, M2 is right mouse click. If a guide says "M1 spam," it means jab spam โ and now you know more than the guide assumed.
Which input should I drill first?The feint. Light and heavy come naturally, blocking is instinct โ but the M2+M1 cancel is the input that deliberately wins fights. Warm up with ten before every session and your first fights will feel different within a week.
Keybinds verified against the official game page and community wiki, August 2026. New inputs arrive with new styles โ expect this table to grow, not shrink.