Every roster has a protagonist, and this one brought his own toolkit. Ippo arrives in a peek-a-boo guard, shoulders rolling side to side like a metronome, and the plan is stitched into the stance: walk forward, punch forward, never back down. This is the verified guide to the heaviest welcome in Untitled Boxing Game โ including the parts the wikis argue about, flagged as usual.
What Is Ippo Style?
Ippo is a Mythic-rarity fighting style โ though honesty first: the two community wikis disagree even on that. The fuller wiki lists it among the game's Mythic styles; the newer roster table omits it entirely. That disagreement is flagged on our styles index, and this page follows the fuller record.
The style is based on Ippo Makunouchi, protagonist of the boxing anime Hajime no Ippo โ and unlike most style-to-character mappings in Untitled Boxing Game, which live somewhere between community consensus and guesswork, this one is stated outright in the wiki record. The peek-a-boo stance, the compact pressure-fighter build, and the famous Dempsey Roll all come with him.
In play, Ippo is a pure in-fighter. The kit trades hand speed for raw output: amazing punch power, a good long dash, and a decently durable guard. The costs are just as real โ the punches start slow, and the backdash is removed from the kit entirely. You do not retreat with this style. That's not a flaw; it's the identity.
The Dempsey Roll: Ippo's Signature
The signature ability is the Dempsey Roll (R on PC, like every special ability in the game). Press it and your fighter starts weaving โ bobbing left and right at speed โ and while the weave is active you hold invincibility frames. Each press drains stamina, but less than a dash would; the wiki's own advice is that one or two light presses work as a cheap dodge, no commitment required.
Two details decide whether your Dempsey is a gimmick or a win condition:
- The charge. The roll recharges by dealing damage โ the same family as Ghost's ability, and a reason to compare notes with our Ghost guide. Landing punches is the fuel; a passive round leaves the tank empty.
- The first window. The roll's startup carries a large I-frame window โ big enough, the wiki notes, to slip essentially any single punch thrown at you. It's an answer, not just an animation.
The payoff: chain three or more M1 presses during the roll and you unlock a wide-arc hook flurry โ left to right, higher damage than normal strings, slightly lower block damage, but it chips through the guard for damage that doesn't regenerate. You can even dash forward mid-roll on strict timing to chase a retreating opponent and keep the special hooks alive.
The community's verdict on the ability is recorded almost verbatim in the wiki: you're nearly invincible if you spam it. The counterpoint is stamina โ the weave is cheap per press, not free per fight.
Punches, Guard, and the Ultimate
The rest of the kit is honest in-fighter equipment. M1s open with a left or right hook and roll into alternating head-and-body work โ among the best damage and guard pressure in the game, with a quirk the wiki flags without embarrassment: they are the most telegraphed punches in the game. Everyone sees them coming. The compensation is range โ long for an in-fighter, long enough to punish a whiff from further out than the stance suggests.
M2s come in two flavors, a right uppercut and a liver blow, and always travel the same left-to-right pattern. Learnable โ which means a sharp opponent perfect-dodges or counters the rhythm once they've seen it twice. The wiki's own fix is delay: a heavy that arrives half a beat late breaks the read.
The ultimate, Tiger Crusher, is a 55% cutscene: a telegraphed left straight that turns out to be a feint, a Gazelle Punch to close, then a Dempsey Roll barrage ending in one final heavy blow. It's staged after the finisher of the Ippo versus Sendo title fight โ the move that ended it, recreated frame for frame.
Is Ippo Good? The Tier Verdict
On the cross-checked rankings: the guide-site list (May 2026) puts Ippo in A, noting that Ippo and Iron Fist reward close-range aggression. The community playerbase list promotes it to S โ one of the quiet promotions our tier list flags rather than hides. Merged verdict: S, contested.
The developer's standing position covers every style in Untitled Boxing Game and this one especially: all of them are viable, and mastery beats rarity. The ceiling isn't the kit โ it's your ability to get inside and stay there.
The Ippo Game Plan
Three phases, all of them forward:
- The entry. Your dash is good and long โ use it. Against keep-away styles, the roll's forward-chase is the second key: weave through their spacing attempt and the special hooks are still waiting on the other side.
- The pressure chain. Once inside, M1 strings carry the round. Mix the M2 delay to break the rhythm readers, and feint โ the one true combo input, documented on the controls page โ to cover the slow startup that defines the kit.
- The exit, designed in advance. With no backdash, your exits are forward or lateral, never backward. Decide where you're going when you commit, not after. Fighters who improvise retreats with this style eat the punishment they were built to deliver.
Matchups: Who Gives Ippo Trouble?
From the cross-checked notes and plain boxing logic, three archetypes make this style's night long:
- Range keepers โ flicker-jab styles that never stand still. Every entry costs stamina, and a keeper who reads your dash turns the fight into a toll booth.
- Rhythm readers โ patient perfect-dodge players who learn the M2's left-to-right script. Your answer is delay and feints, and accepting fewer, better heavies.
- Stamina attrition โ opponents who simply refuse to commit. Your fuel is landed punches; a fight with no exchanges is a fight with no Dempsey.
The favorable side of the ledger: anyone who trades. Stand in front of Ippo and exchange honestly, and the punch power ends the conversation quickly.
How to Get Ippo
Same door as every standard style: the spin wheel. Ippo sits in the Mythic band โ no quests, no shop, no shard path for standard styles. Lucky spins improve the odds when you have them, and the codes page tracks every free handout. A dedicated ipposreturn code shipped with the style's rollout window โ the pattern worth remembering being that new styles tend to bring new codes.
FAQ
What is Ippo based on?Ippo Makunouchi, protagonist of Hajime no Ippo โ explicitly documented in the community wiki, which makes this one of the few style origins in Untitled Boxing Game you can cite rather than suspect.
How do you use the Dempsey Roll?Press R to weave. The roll grants I-frames, charges off landed damage, and slips nearly any single punch on startup. Light presses work as a cheap dodge; chain M1s mid-weave for the wide-arc hook flurry, and dash forward on strict timing to chase.
Is Ippo good?Both verdicts are strong: A on the guide-site list, S on the playerbase list. The developer's stance is that every style is viable โ this one rewards players who close distance and refuse to give it back.
What rarity is Ippo?Mythic, per the fuller community wiki. The newer roster table omits it โ a documented disagreement we'd rather show you than paper over.
Ippo mechanics verified against the community wikis in August 2026, cross-checked with the guide-site ranking. Balance patches roll through; so does the meta.