There is no auction house in Untitled Boxing Game. No server-wide market, no price ticker, no NPC behind a counter. The economy runs on a handshake: one player, another player, and a community value list that everyone quietly agrees to consult first. This page is your tour of that agreement โ the base prices, the pricing logic behind them, the two names for one tier that trip up every newcomer, and the two venues where trades actually happen. Numbers first, caveats included, maintained on a verification schedule instead of frozen on the day they were written.
The Base Value List
The community-maintained value list โ kept updated daily by its maintainers on the community wiki โ prices the tradeable staples of the Untitled Boxing Game economy. These are floor values: the lowest a category usually moves for, not the ceiling, and not a promise.
| Item | Base value |
|---|---|
| Common gloves w/ effects | 50K |
| Rare gloves w/ effects | 70K |
| Epic gloves w/ effects | 110K |
| Legendary gloves w/ effects | 550K |
| Spins | 1.5K |
| Lucky Spins | 30K |
| Emote Spins | 80K |
| Lucky Crates | 75K |
| Style Slots | 450K |
| Tokens | 4m+ |
Read the table as tiers, not gospel. A base value tells you where negotiation starts. What it doesn't tell you is why two items in the same row can trade a hundred thousand money apart โ that's the next section. Two rows deserve special mention: Tokens sit at 4m and up, an order of magnitude past everything else because event tokens are how the rarest limited items were earned in the first place; and Style Slots at 450K are the practical ceiling for mid-market haggling, since a slot is what a serious trader is ultimately saving toward. And if the spin economy is what you're actually shopping in, the wheel mechanics live on the spins page.
Epic or Mythic? Two Names, One Tier
One naming trap worth defusing before it costs you: the value list above says Epic, while the style and spin system says Mythic. Same tier, two community names โ the wikis themselves swap terms from page to page, and traders use both interchangeably. If someone offers you an "Epic glove" and you're holding a "Mythic" one, you are talking about the same band of the market. This list preserves the source's wording, and now you know why the labels disagree.
How Prices Actually Work
Three rules do most of the pricing in Untitled Boxing Game, and none of them are math:
No effect, no market. A glove without a special effect is an auto-sell, flat statement from the community record. Nobody trades for clean gloves when effect versions exist โ sell it to the shop and let that be its whole career. The effects page catalogs which effects are even possible on which crates, which is effectively a catalog of what's tradeable.
Visuals and synergy beat rarity. The value of an effect glove is determined almost solely by looks and fit. The wiki's own worked example: a common glove whose visuals have good synergy with the glove itself can be worth more than a rare glove with a special effect. An effect that matches the glove it sits on reads as one designed object; the same effect on a clashing pair reads as a mistake someone made. Rarity sets the floor. Taste sets the price.
Limited means leveraged. Anything unobtainable โ the OG color variants of the default gloves are the standing example โ trades above its band, because supply is closed and demand isn't. Holiday crate gloves work the same lever: once the event passes, the crate stops appearing in the shop rotation, and every trade afterward happens between people who already own what they own. Scarcity is the one force stronger than taste.
Put the three together and pricing in this game reveals itself as an aesthetic discipline with a rarity floor, not an equation with a right answer. That is exactly why every value list is a living document, and why the daily-maintained one earns its reputation.
Where Trading Happens
Two venues, both real, both with a role:
- The UBG Trading Discord โ the community's main trading floor. Listings, reputation, and the community's trading norms all live here first.
- Traderie โ a third-party marketplace where Untitled Boxing Game items are listed and matched outside Discord.
The hygiene rules are boring and true: keep trades inside the community's recognized channels, be wary of anyone insisting on strange intermediaries or off-platform detours, and treat the value list as a reference rather than a contract. Anyone declaring a price "non-negotiable because the list says so" is quoting half the system โ the same list also says values are subjective.
The Big Ticket Items
Above the base bands sits the collector market, and the numbers stop being tidy. The Balrog and Beowulf glove families โ both unobtainable through normal play since their events closed โ are recorded by the community wiki as trading up to even a Style Slot or even a million money. Sit with that scale for a second: a single glove pair moving for more than everything a mid-tier trader owns combined.
The Betas โ Sleek, Classic, and Carbon, the survivors of the game's original shop era, when gloves were sold directly instead of rolled from crates โ occupy the same collector stratosphere, as do holiday crate gloves whose events have passed. What makes these items valuable is never stats: gloves are cosmetic, always, in this game as a rule. It's that no new supply can ever arrive, and the community knows it. The family histories โ which anniversary paid out which variant, what the bowing quest was โ are documented on the gloves page, alongside the full crate and rarity system.
Reading Any Value List
Values drift. Events open and close, demand shifts with every content drop, and yesterday's floor becomes today's bargain. Rather than memorizing a snapshot, run three checks before you price anything:
- How old is the list? A value list is only as good as its last update. Prefer sources that show their maintenance rhythm, and treat undated screenshots as weather reports from another season.
- Does your item have an effect? If not, it's shop fodder regardless of rarity โ the auto-sell rule doesn't care how legendary the card looks.
- Is it limited? If nobody can obtain it anymore, the base value is an opening joke, not a quote. Limited items negotiate in their own stratosphere.
Ask those three in order and you can price your inventory from any list โ including a stale one โ without getting robbed.
FAQ
What are gloves worth in Untitled Boxing Game?With an effect, the community base values run 50K for Common, 70K for Rare, 110K for Epic, and 550K for Legendary. Without an effect, nothing โ clean gloves auto-sell to the shop because no one trades for them.
How do you trade in Untitled Boxing Game?Through the UBG Trading Discord, the community's main venue, or Traderie, the third-party marketplace. Follow the community's recognized channels, and check a current value list before agreeing to anything.
Why does the value list say Epic when the game says Mythic?Two community names for the same tier โ the wikis are inconsistent from page to page. Same rarity band, same market; this list just preserves the source's wording.
What are the most valuable items in Untitled Boxing Game?Limited families top the market: the community wiki records Balrog and Beowulf pairs trading as high as a Style Slot or a million money. Beta gloves and retired holiday crate gloves sit in the same collector tier.
Are ranked gloves tradeable?No. Gloves earned at ranked milestones โ Torn Bronze through Champion โ cannot be sold or traded. They're trophies, not inventory, and the market prices them accordingly: it can't.
Values cross-checked against the community value list (maintained daily) with both trading venues verified August 2026. Prices drift with events and demand โ this page is re-verified monthly.