The locker room smells like tape and adrenaline. Somewhere behind you, a guy with Hands Low is shadowboxing in slow motion, and a Ghost player is staring at nobody, hands ghosting through a jab pattern he copied from an anime frame by frame. You're brand new, standing in front of the style menu, and the question isn't "which one is strongest." It's "who do I want to be when the bell rings." This guide lists every Untitled Boxing Game style โ all rarities, all shinies, cross-checked across both community wikis โ so you can answer that question with your eyes open.
What Are Fighting Styles in Untitled Boxing Game?
Fighting styles are the entire personality system of Untitled Boxing Game. Swap from Basic to Bullet and you're not changing a skin โ your light punch, your heavy punch, your dash timing and your ultimate all get rewritten. The style you pick decides whether you're a counter-puncher who waits half a beat longer than feels safe, or a swarmer who never lets the opponent breathe.
Here's the part most tier-list anxiety misses: the developer states it flat on the Roblox game page โ no matter what style you have, ALL of them are viable. Rarer styles are just cooler. Rarity in this game is a coat, not a fist. The coat gets flashier; the fist doesn't get harder.
Style Rarity System Explained
Every obtainable style sits in one of four rarity tiers: Uncommon, Rare, Mythic, Legendary. Spin the wheel and the tier determines your odds โ Uncommon shows up constantly, Legendary shows up about as often as a polite message in chat.
What rarity does NOT determine is damage, speed or health. A Mythic doesn't hit harder than an Uncommon just for being purple. Think of the tiers as four levels of costume budget: same actor, same script, wildly different wardrobe. That's why veteran players main Turtle or Counter while collectors chase Chronos โ one group picked a fighting identity, the other picked a flex.
All Untitled Boxing Game Styles by Rarity
The tables below are the full roster, cross-checked between the two community wikis (August 2026). Each entry gets a one-line feel for how it plays, because "list of names" helps nobody in the locker room.
Uncommon Styles
| Style | What It Feels Like |
|---|---|
| Basic | The default jab-and-move kit โ rough edges, honest punches |
| Smash | Crude, gritty pressure fighting; signature attack is pure brawling |
| Long Guard | Lead hand stretched out; your jab arrives before conversations start |
| Counter | Precision beats power โ punish everything the opponent commits to |
| Turtle | Full-defense strategy; let them spend, then bill them for it |
Rare Styles
| Style | What It Feels Like |
|---|---|
| Corkscrew | Corkscrew puncher โ style was always basic, and it owns that |
| Charge | Hyper-aggressive; you can run, but you can't hide |
| Hammer | The underdog brawler, always in the shadow of flashier kits |
| Trickster | Goody-looking but unreadable; weird angles, weirder timing |
| Dragonfish | The overlooked talent finally getting its due |
(Kimura appears as Rare in the Fandom wiki but is listed under Removed in the newer Miraheze record โ the wikis disagree, so treat it as uncertain.)
Mythic Styles
| Style | What It Feels Like |
|---|---|
| Dempsey | In-fighter that never backs down; rolling offense |
| Hitman | Devastating flicker jabs at range |
| Hands Low | Fast, sharp, technical โ and defensively living dangerously |
| Wolf | Textbook style with no major downsides |
| Bullet | Insane talent plus arrogance plus absolute speed |
| Switch Hit | Asura sees all โ threatens from either side |
| Surgeon | The ring is your operating table; dissect and conquer (added August 2026) |
(Fandom also lists Ippo as a Mythic obtainable; the newer Miraheze table omits it. Another cross-wiki disagreement โ flagged, not hidden.)
Legendary Styles
| Style | What It Feels Like |
|---|---|
| Slugger | Overwhelming one-shot genius |
| Hawk | Pure instinct and madness; no safety net |
| Ghost | Rules with his left โ precision counter-artistry |
| Iron Fist | Hard work as a shortcut; nothing flashy, everything heavy |
| Shotgun | Relentless pinpoint jabs, round after round |
| Freedom | Not bound to a single style โ adapts mid-fight |
| Chronos | Punches lack sting; your true strength is time itself |
| White Ash | Unconquerable soul that grows stronger under pressure |
| Supernova | Naturally gifted prizefighter worn down by dirty politics |
Styles by Playstyle
Rarity tells you what the wheel costs; playstyle tells you what the fighting feels like. The roster sorts itself into five rough families, and finding yours matters more than any tier debate:
- Counter-punchers โ Counter, Turtle, Ghost. They win by answering, not asking. Patience is the entire kit; panic is the entire counter-kit.
- Pressure fighters โ Smash, Charge, Hammer, Hawk, Hitman. Forward, always forward. Great against hesitant opponents, expensive against anyone who sidesteps.
- Speed and technical โ Bullet, Hands Low, Hitman's jab game. Fast inputs, sharp punishes, thin margins for error. The stylistic equivalent of walking a tightrope in boxing shoes.
- Power and patience โ Slugger, Iron Fist, Smash. One clean read, one clean invoice. Rounds feel slow until they suddenly end.
- Adaptive and unorthodox โ Freedom, Trickster, Switch Hit, Chronos. Styles that rewrite their own rules mid-fight, and the opponent's homework with them.
Most players recognize their family within a week. The efficient path is trying one style from each โ the spin wheel will make the choice for you soon enough โ and maining whichever loss felt like your fault instead of the style's.
Shiny Styles: The Rarest Transforms
Above Legendary sits a different species entirely: Shiny styles. These are reskins of existing styles โ same stats, same moves โ but rebuilt with special outfits, props and animations that mimic anime characters. They're the game's official crossover episode: Gon-like transformations, Yakuza entrances, characters who were never boxers showing up to box anyway. The devs themselves frame shinies as existing outside "UBG canon," not meant to be taken seriously.
The odds are brutal: roughly 0.015% (1 in 6,666) from a normal spin, or 0.15% (1 in 666) with lucky spins. Two mechanical footnotes from the community record: you can never roll the same shiny twice in a row, and every new shiny added to the pool slightly raises everyone's drop rate. Your backup plan is collecting 500 Shiny Shards of the same rarity and crafting one outright โ shards drip in from spinning, winning matches, and event quests, and the shard rarity determines the shiny rarity (Uncommon shards build toward the Uncommon shinies, and so on up). Since the 3-year anniversary update, some shinies are shard-only and can't be spun at all.
The current shiny roster (via community wikis, cross-checked): Godspeed, Bald, Coyote, Drill, Nanomachines. More have been hinted by the developer โ Conman, a Doctor House-style Surgeon variant, Gilgamesh, Kiryu, Gon, Star Platinum, Akuma, Alucard โ but those hints are over a year old and may have been quietly shelved, so don't bookmark this paragraph.
How to Get New Styles
The loop in Untitled Boxing Game is simple and slightly gacha-flavored: fight people for money, then spend that money on spins.
- Win matches, earn Cash โ the core economy.
- Spin for styles โ each spin rolls the rarity table.
- Stack the odds with codes โ active codes regularly hand out free spins, cash and lucky spins; our codes page keeps the working list verified.
- Catch like events โ every 100 likes on the game page drops 5 free spins for everyone in the server. Likes stack fastest right after updates, when curious players flood back; a well-timed session can ride two or three like-drops in an hour.
Likes, spins, codes โ three accelerants on the same grind. None of them change the fact that the bell rings the same either way.
Choosing Your First Style
Forget rarity for one second and answer honestly: when someone throws at your face, do you want to block it, dodge it, or already be hitting them?
- Balanced learners โ Basic, Wolf, Iron Fist. Clean fundamentals, no crutches.
- Speed players โ Bullet, Hands Low, Hitman. Win the fight before they finish blinking.
- Power and patience โ Smash, Slugger, Counter. One clean read, one clean invoice.
Once you've felt out two or three identities, the community discussion gets louder โ check our tier list breakdown for how the meta actually shakes out, and the controls guide so your hands can keep up with your plans.
The Removal Ledger: Styles You Can't Get Anymore
Every roster has a graveyard, and the newer wiki record keeps one honestly:
| Style | Status |
|---|---|
| Void Samurai | Event-limited (The Hunt: Mega) โ gone when the event ended |
| Kimura | Listed as Removed by the newer record; still marked obtainable by the older one |
| Shotgun V1 | Replaced by the current Shotgun |
| Admin-exclusive and testing kits | Never public, occasionally sighted in admin events |
| Ghost Ancient | Testers-only variant of Ghost โ see our Ghost guide |
Two honest lessons from the ledger: removals make owned copies of retired styles genuinely rare flexes, and "unobtainable" statuses change โ check the date on any wiki table before believing it, including this one (verified August 2026).
FAQ
Can you trade styles with other players?Yes โ trading exists and has a whole community value economy around it (gloves, shinies and rare styles all change hands, and traderie hosts a live marketplace). Values move with the meta, so treat any price list as a snapshot, including ours.
What happens when a style gets removed?It happens โ Kimura was retired from the spin table, and older records like Shotgun V1 are gone entirely. Removed styles typically survive on accounts that already own them, which is how retired kits become flex items.
How many styles are in Untitled Boxing Game?Over 30 including shinies: 26 standard styles across four rarities, 5 shiny transforms, plus event-limited and admin-only styles like Void Samurai that come and go.
What is the rarest style?Shiny styles โ a 1-in-6,666 spin. Among standard styles, the Legendary tier (Ghost, Chronos, Freedom and friends) is the hardest roll.
Do rarer styles deal more damage?No. The developer states all styles are viable and rarity is about looking cooler, not hitting harder. A Basic player who reads feints beats a Chronos player who doesn't โ every time.
Style rosters shift with updates (Surgeon landed in August 2026, and Kimura's status literally changed between wiki edits). This page was cross-checked against both community wikis in August 2026 โ if a style vanished or appeared overnight, the wheel keeps spinning.